![]() ![]() Guild Wars 2 has always done this, but Heart of Thorns draws on ArenaNet's experiments across the last few years of updates. It's also a clever approach to MMO design in general-highlighting the massively multiplayer aspect in a way that makes other players a welcome sight, rather than an irrelevance or, worse still, a hindrance. It often fails, but sometimes everything comes together and your hard work pays off as the map's population congregates in the centre for their rewards. In these moments, the entire map must work together to jointly take down their section of the boss-using the map chat to organise, plan and execute on the fly. In Auric Basin, collaborating to activate multiple pylons in each quarter of the map results, eventually, in a huge boss-fight. Many are comprised of multiple stages that ultimately build into a map-wide metaevent. Instead, each map is made up of a series of public events that scale based on the number of people who participate. As in Guild Wars 2's other level 80 areas, there are no Renown Heart quests-Guild Wars 2's version of, well, quests. ![]()
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